Single-segment 100% run of Metroid II: Return of Samus, done on March 15 2004. Available as either DivX or MPEG4. The displayed end time is ignored due to a flaw in the game's saving system which rounds the time down to whole minutes. Even on runs which don't save, the listed time is from the start of spawning until the end.
Author's comments: Hi, I'm Brightstar, Your Metroid II: Return of Samus 100% player. It all started when I decided to pull out the cartridge for Metroid II and see how far I could get collecting everything.
I hadn't played the game in years. What happened was I got a time of 1:15. I eventually brought that down to 1:12, and I was ready to submit that.
Now what happened was it was discovered that a bug in the game's programming allows you to set the time backwards by nearly a minute for each save. This run was thusly recalculated and the ingame clock was ignored.
I'll level with you right now. This is as fast as it can be done. The warping glitch between areas 1 to 2 to 3 have been ruled illegal by the PlanetQuake Speed Demo Archive, so unless someone uses a short cut I didn't, 1:15 is the fastest possible time for this game at 100%.
I should explain what happened with the weapons. Weapons in this game respawn. Thus, to collect a weapon more than once would be to go over the 100% mark. That is why I collect the Ice beam, Spazer beam, and Plasma beam when I do. They're just the fastest and most convienient places to do it.
The highlight of the video is when I sequence break. I dive into the acid to get to two metroids without having to come back later. If there's one thing I hate tho, it's that Zeta metroid guarding the Screw Attack. There is just no easy way to defeat him like I do the first.
And now I welcome you to my run. Feel free to email me at jonfieldsAknology.net if you have any questions, or if somehow you manage to pull off a 1:14 100% so I can know and so I can attempt to at least tie it. (Although you'll need to prove it first by getting a video up somewhere.)